Entry tags:
me.letsPlay(MetroidOtherM).getPart(5);
You know what time it is. Time for..
Let's Play: Metroid Other M, Part 5!
( Wherein the game ends. No, really. )
So that's Metroid: Other M. Now, you've caught bits and pieces of my thoughts on the game, but mostly it's been limited to snarky commentary. I'm going to do one more post where I summarize my thoughts on the game, what I think worked, what I think didn't work, etc. So stay tuned for that, and thank you for reading Let's Play! Metroid: Other M.
Status:
Energy Tanks: 5
Energy Parts: 16
Energy Recovery Tanks: 3
Accel Charges: 6
Missile Tanks: 70 (80/80)
Power Ups:
Death Count: 13/28
Play Time: 14:23:33
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( Wherein the game ends. No, really. )
So that's Metroid: Other M. Now, you've caught bits and pieces of my thoughts on the game, but mostly it's been limited to snarky commentary. I'm going to do one more post where I summarize my thoughts on the game, what I think worked, what I think didn't work, etc. So stay tuned for that, and thank you for reading Let's Play! Metroid: Other M.
Status:
Energy Tanks: 5
Energy Parts: 16
Energy Recovery Tanks: 3
Accel Charges: 6
Missile Tanks: 70 (80/80)
Power Ups:
- Ice Beam
- Diffusion Beam
- Varia Suit
- Speed Booster
- Shine Spark
- Wave Beam
- Plasma Beam
- Grapple Beam
- Super Missile
- Seeker Missile
- Space Jump
- Screw Attack
- Gravity Suit
- Power Bombs
Death Count: 13/28
Play Time: 14:23:33